ARTICLE · TODD KELSEY
The Last Archive: Game Concept Art (Part 2 of 2)

(Part 2 of 2) I recognize that I could create a game demo or a full game using ChatGPT Work Astra 6 + Unreal Engine, Unity or Godot game engines, and possibly the same audio tools you might use for a movie, like ElevenLabs for narration/dialog, and Udio or Suno for the music and soundtrack. And Gemini, Claude, Copilot and Grok for various aspects of planning and execution.
I also recognize that I could try and make the first game into a blockbuster franchise, and then intentionally try and hire as many humans as possible for the second game, including members of United Videogame Workers, CWA Local 9433, European Games Developer Federation (EGDF) and similar for national/regional localization and versions.
But I wouldn’t want to do it alone, so I will put it out there, and see if any of my current or former students, friends, followers, colleagues or anyone else sees this unboosted post and would like to see such a game come to pass, or help, such as inviting me to connect, and emailing me and pledging to give feedback or help make it or gently discourage me.
There once was a company called NVIDIA that made wonderful GPUs that gamers and 3D artists loved and they got very annoyed when crypto mining raised the prices. Then CEO Jensen Huang made a risky early bet on going all in on AI and it turned out to be the right bet. Maybe he will see this post and help out.
This post is Part 2 of 2, which highlights concept art from an article. You are invited to visit part 1: the movie → (original LinkedIn post).
You are also invited to read the article, see the art in context, and consider the implications along with your family, colleagues and community. The article makes the case for prioritizing digital preservation based on the new reality of AI finding zero-day vulnerabilities.
