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ARTICLE · TODD KELSEY

The Last Archive: Movie Concept Art (Part 1 of 2)

(Part 1 of 2) I recognize that I could create a trailer or the entire movie using Kling AI for the film and some sound, maybe ElevenLabs for narration/dialog, and perhaps Mubert, Udio and/or Suno for the music and soundtrack. And ChatGPT Work, Gemini, Claude, Copilot and Grok for various aspects of planning and execution.

I also recognize that I could try and make the first movie into a blockbuster hit, and then intentionally try and hire as many humans as possible for the second, including members of SAG-AFTRA.

But I wouldn’t want to do it alone, so I will put it out there, and see if any of my current or former students, friends, followers, colleagues or anyone else sees this unboosted post and would like to see such a film come to pass, or help, such as inviting me to connect, and emailing me and pledging to give feedback, help make it or urge me to desist.

The tagline did make me laugh, which is partly why I am making this post. Hopefully I will not regret it in the morning.

This post is Part 1 of 2, which highlights concept art from an article. You are invited to visit part 2: the game → (original LinkedIn post).

You are also invited to read the article, see the art in context, and consider the implications along with your family, colleagues and community. The article makes the case for prioritizing digital preservation based on the new reality of AI finding zero-day vulnerabilities.

The Last Archive movie concept poster
The Last Archive — movie concept art.